Video Game Studies
As a relatively new form of entertainment, video games have become more and more popular as the technology has become more advanced and realistic. There is a fine line between what is real and what is virtual in a time where you can play real people over lan connections or via the internet and verse humans rather than play against articficial intelligences in created and realistic, virtual worlds.
The Xbox 360 delivers this gaming aspect with the Xbox live feature whereby you can play or verse apponents in other parts of the country, without lag or interference like previous internet based games. This raises the question and the debate bewteen the real and the virual aspects of gaming in this manner as some could argue they are playing against real apponents and that video games are as real and as competitive as more conventional games, or sport.
With the realism that can be achieved with graphics, motion, and physics in computer games, it is no wonder gamers can become so emmersed in the storylines and gameplay much as others get involved in a book or a movie.
Video games offer the same seduction as traditional games in that they provide real entertainment and fun, with or without a real apponent. However they differ from traditional board games in the way that they are much more involved and require a certain skill and coordination.
All in all, games in all aspects were created to entertain, relieve boredom and even provide a fun activity in group settings, so whether the games are virtual or physical, they still deliver what gamers alike strive for; gameplay that is entertaining!